{"product_id":"focal-press-visual-design-concepts-for-mobile-games","title":"Focal Press Visual Design Concepts for Mobile Games","description":"\u003cdiv\u003e\n \u003ch2\u003eFocal Press Visual Design Concepts Overview\u003c\/h2\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\u003c\/div\u003e\n  \u003cdiv\u003e\n   \u003cul\u003e\n    \u003cli\u003e\n\u003cspan\u003e1\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eDescription\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e2\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eKey Features of the 1st Edition\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e3\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eTable of Contents\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e4\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eAbout the Author\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n   \u003c\/ul\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cp\u003e\u003cb\u003eVisual Design Concepts for Mobile Games\u003c\/b\u003e from \u003cb\u003eFocal Press\u003c\/b\u003e is geared towards both students as well as professionals who are looking to enter the mobile (tablet\/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So at points throughout, the book will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book.\u003c\/p\u003e\n    \u003cp\u003eThrough the completion of the exercises and assignments contained within Visual Development for Web \u0026amp; Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the big build-able category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types of functionality). The concept, theme, and style of these assets as well as the world they inhabit, will be completely up to the individual artist.\u003c\/p\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Key Features of the 1st Edition\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Weaves knowledge of classic visual development principles and web\/mobile game art production practices\n       \u003cp\u003e\u003c\/p\u003e\n       \u003cp\u003eAssignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish\u003c\/p\u003e\n       \u003cp\u003eExamines both 2D\/3D game art pipelines.Includes a companion website with project files, asset downloads \u0026amp; author created video tutorials\u003c\/p\u003e\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Table of Contents\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       1: Introduction to Visual Development for Social Games\n       \u003cp\u003e\u003c\/p\u003e\n       \u003cp\u003e2: Vector vs. Bitmap\u003c\/p\u003e\n       \u003cp\u003e3: The Art of Gathering Reference\u003c\/p\u003e\n       \u003cp\u003e4: 2D Production Pipeline\u003c\/p\u003e\n       \u003cp\u003e5: Visual Hierarchy\u003c\/p\u003e\n       \u003cp\u003e6: Character Design, Part 1\u003c\/p\u003e\n       \u003cp\u003e7: Character Design, Part 2\u003c\/p\u003e\n       \u003cp\u003e8: Multi-state Assets and Global Lighting\u003c\/p\u003e\n       \u003cp\u003e9: Global Lighting\u003c\/p\u003e\n       \u003cp\u003e10: Prop Design\u003c\/p\u003e\n       \u003cp\u003e11: 2D Game Pipeline Overview\u003c\/p\u003e\n       \u003cp\u003e12: Game Pipeline: 3D\u003c\/p\u003e\n       \u003cp\u003e13: User Interface\/Experience\u003c\/p\u003e\n       \u003cp\u003e14: Marketing Art\u003c\/p\u003e\n       \u003cp\u003e15: Closing Thoughts\u003c\/p\u003e\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       About the Author\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Christopher Carman is a veteran of the web, mobile, and console games industry and currently serves as the Associate Director of Visual Development at the Academy of Art University in San Francisco CA.\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003ch4\u003eIn the Box\u003c\/h4\u003e\n   \u003cul\u003e\n    \u003cli\u003e\u003cspan\u003eFocal Press Visual Design Concepts for Mobile Games\u003c\/span\u003e\u003c\/li\u003e\n   \u003c\/ul\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\u003c\/div\u003e\n \u003cul\u003e\u003c\/ul\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\u003c\/div\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     Table of Contents\n    \u003c\/div\u003e\n    \u003cul\u003e\n     \u003cli\u003eDescription\u003c\/li\u003e\n     \u003cli\u003eKey Features of the 1st Edition\u003c\/li\u003e\n     \u003cli\u003eTable of Contents\u003c\/li\u003e\n     \u003cli\u003eAbout the Author\u003c\/li\u003e\n    \u003c\/ul\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003ch2\u003eFocal Press Visual Design Concepts Specs\u003c\/h2\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003ctable\u003e\n       \u003ctbody\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eAuthor\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eChristopher Carman\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003ePublisher\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eA K Peters \/ CRC Press\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003ePublication Date\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eFebruary 16, 2018\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eEdition\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e1st\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eISBN Number\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e9781138806924\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eNumber of Pages\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e186\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eCover Type\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eSoft\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eIllustrations\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eNo\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n       \u003c\/tbody\u003e\n      \u003c\/table\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n\u003c\/div\u003e\u003cbr\u003eAll product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.","brand":"Focal Press-10","offers":[{"title":"Default Title","offer_id":40773958795349,"sku":"FOVDCMG:FOVDCMG:bhpv","price":13980.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1034\/1611\/files\/1682615119_1761336.jpg?v=1707313302","url":"https:\/\/www.tanotis.com\/products\/focal-press-visual-design-concepts-for-mobile-games","provider":"Tanotis","version":"1.0","type":"link"}