{"product_id":"focal-press-they-create-worlds-story-of-people-and-companies-that-shaped-the-video-game-industry-vol-i-1971-1982","title":"Focal Press They Create Worlds: Story of People and Companies That Shaped the Video Game Industry, Vol I:1971-1982","description":"\u003cdiv\u003e\n \u003ch2\u003eFocal Press 9781138389908 Overview\u003c\/h2\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\u003c\/div\u003e\n  \u003cdiv\u003e\n   \u003cul\u003e\n    \u003cli\u003e\n\u003cspan\u003e1\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eDescription\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e2\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eKey Features\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e3\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eTable of Contents\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e4\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eAbout the Author\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n   \u003c\/ul\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cp\u003e\u003cb\u003eThey Create Worlds: Story of People and Companies That Shaped the Video Game Industry, Vol I:1971-1982\u003c\/b\u003e from \u003cb\u003eFocal Press\u003c\/b\u003e is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith's text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world.\u003c\/p\u003e\n    \u003cp\u003eVolume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and the 1960s through the first commercial activity in the 1970s and the early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths.\u003c\/p\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Key Features\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       \u003cul\u003e\n        \u003cli\u003eThe most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry.\u003c\/li\u003e\n        \u003cli\u003eThe books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before.\u003c\/li\u003e\n        \u003cli\u003eSpread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century.\u003c\/li\u003e\n        \u003cli\u003eThe books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.\u003c\/li\u003e\n       \u003c\/ul\u003e\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Table of Contents\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       1. Searching for Bobby Fischer\n       \u003cbr\u003e 2. Shall We Play a (War) Game?\n       \u003cbr\u003e 3. The Priesthood at Play\n       \u003cbr\u003e 4. One, Two, Three, Four I Declare a Space War\n       \u003cbr\u003e 5. The Stars Are Right\n       \u003cbr\u003e 6. Pinball Wizards\n       \u003cbr\u003e 7. Rising Sun\n       \u003cbr\u003e 8. A Nutty Idea\n       \u003cbr\u003e 9. 1TL200: A Video Game Odyssey\n       \u003cbr\u003e 10. Ping-Pong Diplomacy\n       \u003cbr\u003e 11. The Day of the Jackal\n       \u003cbr\u003e 12. These Violent Delights\n       \u003cbr\u003e 13. Homeward Bound\n       \u003cbr\u003e 14. Back to BASICs\n       \u003cbr\u003e 15. These Are the Voyages\n       \u003cbr\u003e 16. Micro Machines\n       \u003cbr\u003e 17. Solid State of Mind\n       \u003cbr\u003e 18. Breaking Out in Japan\n       \u003cbr\u003e 19. Chasing the Silver Ball\n       \u003cbr\u003e 20. Putting the F in Fun\n       \u003cbr\u003e 21. Hey Stella\n       \u003cbr\u003e 22. Meet Me at the Faire\n       \u003cbr\u003e 23. Micronauts\n       \u003cbr\u003e 24. Critical Role\n       \u003cbr\u003e 25. Adventure Time\n       \u003cbr\u003e 26. Power in the Palm of Your Hand\n       \u003cbr\u003e 27. The King is Dead, Long Live the King!\n       \u003cbr\u003e 28. Japanese Invaders\n       \u003cbr\u003e 29. Deep Impact\n       \u003cbr\u003e 30. Home Invasion\n       \u003cbr\u003e 31. Intelligent Television\n       \u003cbr\u003e 32. Active Television\n       \u003cbr\u003e 33. Guardians of the Galaxy\n       \u003cbr\u003e 34. Pac-Man Fever\n       \u003cbr\u003e 35. Blue Skies\n       \u003cbr\u003e Epilogue: A Date Which Will Live in Infamy\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       About the Author\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Alexander Smith is a reference librarian with a background in history, research, and law who has been delving into the history of the video game industry for over ten years. He has played a crucial role in the preservation of certain documents and artifacts in early video game history and has conducted over 100 oral history interviews with key executives in the evolution of the industry. Currently, he co-hosts a bi-monthly podcast dedicated to the history of the industry (also called \"They Create Worlds\") and serves as a researcher and consultant for the Video Game Pioneers Archive oral history project of the Smithsonian Institution.\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003ch4\u003eIn the Box\u003c\/h4\u003e\n   \u003cul\u003e\n    \u003cli\u003e\u003cspan\u003eFocal Press They Create Worlds: Story of People and Companies That Shaped the Video Game Industry, Vol I:1971-1982\u003c\/span\u003e\u003c\/li\u003e\n   \u003c\/ul\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\u003c\/div\u003e\n \u003cul\u003e\u003c\/ul\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\u003c\/div\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     Table of Contents\n    \u003c\/div\u003e\n    \u003cul\u003e\n     \u003cli\u003eDescription\u003c\/li\u003e\n     \u003cli\u003eKey Features\u003c\/li\u003e\n     \u003cli\u003eTable of Contents\u003c\/li\u003e\n     \u003cli\u003eAbout the Author\u003c\/li\u003e\n    \u003c\/ul\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003ch2\u003eFocal Press 9781138389908 Specs\u003c\/h2\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003ctable\u003e\n       \u003ctbody\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eAuthor\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eAlexander Smith\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003ePublisher\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eCRC Press\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003ePublication Date\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eNovember 19, 2019\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eEdition\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e1st\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eISBN Number\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e9781138389908\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eNumber of Pages\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e606\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eCover Type\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eSoft\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eIllustrations\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eNo\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n       \u003c\/tbody\u003e\n      \u003c\/table\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n\u003c\/div\u003e\u003cbr\u003eAll product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.","brand":"Focal Press-10","offers":[{"title":"Default Title","offer_id":40773884477525,"sku":"FOTCWSOPC:FOTCWSOPC:bhpv","price":18985.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1034\/1611\/files\/1680604317_1759740.jpg?v=1707305804","url":"https:\/\/www.tanotis.com\/products\/focal-press-they-create-worlds-story-of-people-and-companies-that-shaped-the-video-game-industry-vol-i-1971-1982","provider":"Tanotis","version":"1.0","type":"link"}