{"product_id":"focal-press-mechanical-creations-in-3d-a-practical-look-into-complex-and-technical-setups-for-animation-and-vfx","title":"Focal Press Mechanical Creations in 3D: A Practical Look into Complex and Technical Setups for Animation and VFX","description":"\u003cdiv\u003e\n \u003ch2\u003eFocal Press 9781138560499 Overview\u003c\/h2\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\u003c\/div\u003e\n  \u003cdiv\u003e\n   \u003cul\u003e\n    \u003cli\u003e\n\u003cspan\u003e1\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eDescription\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e2\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eKey Features\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e3\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eTable of Contents\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e4\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eTable of Contents Continued\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e5\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eAbout the Author\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n   \u003c\/ul\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cp\u003eCogs, cranks, wheels, plates, chains, springs, and pistons, a nightmare for animators. \u003cb\u003eMechanical Creations in 3D: A Practical Look into Complex and Technical Setups for Animation and VFX\u003c\/b\u003e from \u003cstrong\u003eChapman \u0026amp; Hall\u003c\/strong\u003e shows 3D artists how to create, setup, control, and automate movements for complex and technically challenging mechanical structures all while working on a super-detailed steampunk train.\u003c\/p\u003e\n    \u003cp\u003eThis book will specifically implement current industry trends and techniques for animated mechanical structures. We will be using Autodesk 3ds Max only, with no plugins and no additional software required. Readers will close out this book with a completed steampunk train for their portfolios and practical knowledge to combat other tricky hard-surface rigging and animation challenges.\u003c\/p\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Key Features\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       \u003cul\u003e\n        \u003cli\u003eThis is the only book available for mechanical setups in Autodesk 3ds Max.\u003c\/li\u003e\n        \u003cli\u003eAlthough 3ds Max specific, the techniques and foundations will work for any 3D application.\u003c\/li\u003e\n        \u003cli\u003eBy following the step-by-step guides in this book, you can finish and complete a portfolio-ready steampunk train.\u003c\/li\u003e\n        \u003cli\u003eEach chapter will include an introduction and a summary, giving significance to the start and end of each section where readers can rest.\u003c\/li\u003e\n        \u003cli\u003eBoxed step-by-step guides will be used for the creation of technical setups in 3ds Max. A Memory Refresh section is included in each chapter, this gives short and quick reminders for the stages needed to complete the chapter setup, helpful as a reference guide for those that have already read the book and just need a reminder, saving them time as they won�t have to re-read the whole thing.\u003c\/li\u003e\n       \u003c\/ul\u003e\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Table of Contents\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       \u003cul\u003e\n        \u003cli\u003ePreface\u003c\/li\u003e\n        \u003cli\u003eAcknowledgements\u003c\/li\u003e\n        \u003cli\u003eAbout the Author\u003c\/li\u003e\n        \u003cli\u003eContributors\u003c\/li\u003e\n        \u003cli\u003eCHAPTER 1: INTRODUCTION\n         \u003cul\u003e\n          \u003cli\u003eChapter Overview\u003c\/li\u003e\n          \u003cli\u003ePreparation\u003c\/li\u003e\n          \u003cli\u003eArt and Science\u003c\/li\u003e\n          \u003cli\u003ePrinciples\u003c\/li\u003e\n          \u003cli\u003eNaming Conventions\u003c\/li\u003e\n          \u003cli\u003eLayered Setups\u003c\/li\u003e\n          \u003cli\u003e3 Stage Asset Build (3SAB)\u003c\/li\u003e\n          \u003cli\u003eColors\u003c\/li\u003e\n          \u003cli\u003eCompanion Website\u003c\/li\u003e\n          \u003cli\u003eMemory Refresh\u003c\/li\u003e\n          \u003cli\u003eSummary\u003c\/li\u003e\n         \u003c\/ul\u003e\n\u003c\/li\u003e\n        \u003cli\u003eCHAPTER 2: MODEL\n         \u003cul\u003e\n          \u003cli\u003eConceptualization\u003c\/li\u003e\n          \u003cli\u003eReference\u003c\/li\u003e\n          \u003cli\u003eScribbles and Concepts\u003c\/li\u003e\n          \u003cli\u003eBuilding the Model\u003c\/li\u003e\n          \u003cli\u003eTechnical Considerations\u003c\/li\u003e\n          \u003cli\u003eRough Blocking\u003c\/li\u003e\n          \u003cli\u003eRefinement\u003c\/li\u003e\n          \u003cli\u003ePolish\u003c\/li\u003e\n          \u003cli\u003eNaming of the Steampunk Locomotive\u003c\/li\u003e\n          \u003cli\u003eMemory Refresh\u003c\/li\u003e\n          \u003cli\u003eSummary\u003c\/li\u003e\n         \u003c\/ul\u003e\n\u003c\/li\u003e\n        \u003cli\u003eCHAPTER 3: RIGGING PREPARATIONS\n         \u003cul\u003e\n          \u003cli\u003eModel Breakdown\u003c\/li\u003e\n          \u003cli\u003eRedundant Geometry Removal\u003c\/li\u003e\n          \u003cli\u003eSetting the Scale\u003c\/li\u003e\n          \u003cli\u003eGeometry and Wireframe Colors (Optional)\u003c\/li\u003e\n          \u003cli\u003eNames, Names and Naming\u003c\/li\u003e\n          \u003cli\u003eCreating the Geometry Hierarchy\u003c\/li\u003e\n          \u003cli\u003eResetting and Aligning Pivots\u003c\/li\u003e\n          \u003cli\u003eReset the Transforms\u003c\/li\u003e\n          \u003cli\u003eCleaning Up the Scene\u003c\/li\u003e\n          \u003cli\u003eSetting the Display Layers (Layers Explorer)\u003c\/li\u003e\n          \u003cli\u003eMemory Refresh\u003c\/li\u003e\n          \u003cli\u003eSummary\u003c\/li\u003e\n         \u003c\/ul\u003e\n\u003c\/li\u003e\n        \u003cli\u003eCHAPTER 4: COMMON RIGGING TECHNIQUES\n         \u003cul\u003e\n          \u003cli\u003eHierarchiesSkeletons\u003c\/li\u003e\n          \u003cli\u003eForward and Inverse Kinematics\u003c\/li\u003e\n          \u003cli\u003eSkinning\u003c\/li\u003e\n          \u003cli\u003eConstraints\u003c\/li\u003e\n          \u003cli\u003eControllers\n           \u003cul\u003e\n            \u003cli\u003eInteractive Viewport Controllers (Animation)\u003c\/li\u003e\n            \u003cli\u003eOn-Screen\/On-Viewport Controllers (Animation)\u003c\/li\u003e\n            \u003cli\u003eReaction Controllers (Transform)\u003c\/li\u003e\n            \u003cli\u003eGeneral Controllers (Transform)\u003c\/li\u003e\n           \u003c\/ul\u003e\n\u003c\/li\u003e\n          \u003cli\u003eWire Parameters\u003c\/li\u003e\n          \u003cli\u003eCustom Attributes\u003c\/li\u003e\n          \u003cli\u003eModifiers\u003c\/li\u003e\n          \u003cli\u003ePivots and Movable Pivots\u003c\/li\u003e\n          \u003cli\u003eMemory Refresh\u003c\/li\u003e\n          \u003cli\u003eSummary\u003c\/li\u003e\n         \u003c\/ul\u003e\n\u003c\/li\u003e\n        \u003cli\u003eCHAPTER 5: BASE RIG\n         \u003cul\u003e\n          \u003cli\u003eROOT Node\u003c\/li\u003e\n          \u003cli\u003eController Group, Rigging Group, WIP Group\u003c\/li\u003e\n          \u003cli\u003eBRANCH Nodes\u003c\/li\u003e\n          \u003cli\u003eComponent Breakdown\n           \u003cul\u003e\n            \u003cli\u003eNorah #1 - BRANCH\n             \u003cul\u003e\n              \u003cli\u003eThe Bell\u003c\/li\u003e\n              \u003cli\u003eThe Bumper\u003c\/li\u003e\n              \u003cli\u003eThe Joiner\u003c\/li\u003e\n              \u003cli\u003eThe Valves\u003c\/li\u003e\n              \u003cli\u003eFront and Rear Budge\u003c\/li\u003e\n              \u003cli\u003eThe Cogs\u003c\/li\u003e\n              \u003cli\u003eChains\u003c\/li\u003e\n              \u003cli\u003ePistons\u003c\/li\u003e\n              \u003cli\u003eWheels and Beams\u003c\/li\u003e\n              \u003cli\u003eSide Pistons\u003c\/li\u003e\n              \u003cli\u003eFirst Carriage Tubes\/Hoses\u003c\/li\u003e\n             \u003c\/ul\u003e\n\u003c\/li\u003e\n            \u003cli\u003eNorah #2 - BRANCH\n             \u003cul\u003e\n              \u003cli\u003eBogie, Wheels and Joiners\u003c\/li\u003e\n              \u003cli\u003eChains and Suspension\u003c\/li\u003e\n              \u003cli\u003eTender and Fans\u003c\/li\u003e\n              \u003cli\u003eSecond Carriage Tubes\/Hoses\u003c\/li\u003e\n             \u003c\/ul\u003e\n\u003c\/li\u003e\n            \u003cli\u003eNorah #3 - BRANCH\n             \u003cul\u003e\n              \u003cli\u003eFrame and Joiners\u003c\/li\u003e\n              \u003cli\u003eFront and Rear Budge\u003c\/li\u003e\n              \u003cli\u003eBomb\u003c\/li\u003e\n             \u003c\/ul\u003e\n\u003c\/li\u003e\n            \u003cli\u003eNorah #4 - BRANCH\n             \u003cul\u003e\n              \u003cli\u003eFront\/Rear Budge and Joiner\u003c\/li\u003e\n             \u003c\/ul\u003e\n\u003c\/li\u003e\n            \u003cli\u003eAttaching the Geometry\u003c\/li\u003e\n            \u003cli\u003eAdding the Controllers\u003c\/li\u003e\n            \u003cli\u003eMemory Refresh\u003c\/li\u003e\n            \u003cli\u003eSummary\u003c\/li\u003e\n           \u003c\/ul\u003e\n\u003c\/li\u003e\n         \u003c\/ul\u003e\n\u003c\/li\u003e\n        \u003cli\u003eCHAPTER 6: ANIMATION AND AUTOMATION RIG - PART 1\n         \u003cul\u003e\n          \u003cli\u003eNorah - Carriage #1\u003c\/li\u003e\n          \u003cli\u003eThe Bell\u003c\/li\u003e\n          \u003cli\u003eThe Bumper\u003c\/li\u003e\n          \u003cli\u003eThe Joiner\u003c\/li\u003e\n          \u003cli\u003eThe Valves\u003c\/li\u003e\n          \u003cli\u003eFront and Rear Budge\u003c\/li\u003e\n          \u003cli\u003eThe Engine\n           \u003cul\u003e\n            \u003cli\u003eCogs\u003c\/li\u003e\n            \u003cli\u003eChains\u003c\/li\u003e\n            \u003cli\u003ePistons\u003c\/li\u003e\n            \u003cli\u003eWheels\u003c\/li\u003e\n            \u003cli\u003eBeams\u003c\/li\u003e\n            \u003cli\u003eSide Pistons\u003c\/li\u003e\n            \u003cli\u003eBudge Wheels\u003c\/li\u003e\n           \u003c\/ul\u003e\n\u003c\/li\u003e\n          \u003cli\u003eMemory Refresh\u003c\/li\u003e\n          \u003cli\u003eSummary\u003c\/li\u003e\n         \u003c\/ul\u003e\n\u003c\/li\u003e\n        \u003cli\u003e \u003c\/li\u003e\n       \u003c\/ul\u003e\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Table of Contents Continued\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       \u003cul\u003e\n        \u003cli\u003eCHAPTER 7: ANIMATION AND AUTOMATION RIG - PART 2\n         \u003cul\u003e\n          \u003cli\u003eNorah - Carriage #2\n           \u003cul\u003e\n            \u003cli\u003eTender\n             \u003cul\u003e\n              \u003cli\u003eFans\u003c\/li\u003e\n              \u003cli\u003eSuspension Rods\u003c\/li\u003e\n              \u003cli\u003eChainsTubes\/Hoses\u003c\/li\u003e\n             \u003c\/ul\u003e\n\u003c\/li\u003e\n            \u003cli\u003eBogie\u003c\/li\u003e\n           \u003c\/ul\u003e\n\u003c\/li\u003e\n          \u003cli\u003eNorah - Carriage #3\n           \u003cul\u003e\n            \u003cli\u003eThe Frame (Main)\n             \u003cul\u003e\n              \u003cli\u003eBomb\u003c\/li\u003e\n             \u003c\/ul\u003e\n\u003c\/li\u003e\n            \u003cli\u003eFront and Rear Budge\n             \u003cul\u003e\n              \u003cli\u003eWheels\u003c\/li\u003e\n             \u003c\/ul\u003e\n\u003c\/li\u003e\n           \u003c\/ul\u003e\n\u003c\/li\u003e\n          \u003cli\u003eNorah - Carriage #4\u003c\/li\u003e\n          \u003cli\u003eLinking Up\u003c\/li\u003e\n          \u003cli\u003eThe Cleanup Crew\n           \u003cul\u003e\n            \u003cli\u003eHierarchies, Hiding and Locking\u003c\/li\u003e\n            \u003cli\u003eDisplay Layers\u003c\/li\u003e\n            \u003cli\u003eDisplay Tab\u003c\/li\u003e\n            \u003cli\u003eController Cleaning\u003c\/li\u003e\n           \u003c\/ul\u003e\n\u003c\/li\u003e\n          \u003cli\u003eMemory Refresh\u003c\/li\u003e\n          \u003cli\u003eSummary\u003c\/li\u003e\n         \u003c\/ul\u003e\n\u003c\/li\u003e\n        \u003cli\u003eCHAPTER 8: DEFORMATION RIG\n         \u003cul\u003e\n          \u003cli\u003eAutomated Wheel Rotation\u003c\/li\u003e\n          \u003cli\u003eTechnically Accurate Chain Rigging\u003c\/li\u003e\n          \u003cli\u003eDynamic Rope and Wires\u003c\/li\u003e\n          \u003cli\u003eRumble and Vibration Controls\u003c\/li\u003e\n          \u003cli\u003eMemory Refresh\u003c\/li\u003e\n          \u003cli\u003eSummary\u003c\/li\u003e\n         \u003c\/ul\u003e\n\u003c\/li\u003e\n        \u003cli\u003eCHAPTER 9: MORE MECHANICAL RIGGING\n         \u003cul\u003e\n          \u003cli\u003eTrain Tracks\u003c\/li\u003e\n          \u003cli\u003eHydraulic Pistons\u003c\/li\u003e\n          \u003cli\u003eAnimating Pivot Points\u003c\/li\u003e\n          \u003cli\u003eSoft Tire Rigging\u003c\/li\u003e\n          \u003cli\u003eMemory Refresh\u003c\/li\u003e\n          \u003cli\u003eSummary\u003c\/li\u003e\n         \u003c\/ul\u003e\n\u003c\/li\u003e\n        \u003cli\u003eCHAPTER 10: CONCLUSION\n         \u003cul\u003e\n          \u003cli\u003eResources and Included Rigs\u003c\/li\u003e\n          \u003cli\u003eNorah - The Front Cover Rende\u003c\/li\u003e\n          \u003cli\u003erMemory Refresh is missing\u003c\/li\u003e\n          \u003cli\u003eWhat Next?\u003c\/li\u003e\n          \u003cli\u003eA Quick Note\u003c\/li\u003e\n          \u003cli\u003eGoodbye and Good Luck\u003c\/li\u003e\n         \u003c\/ul\u003e\n\u003c\/li\u003e\n       \u003c\/ul\u003e\n       \u003cp\u003e\u003c\/p\u003e\n       \u003cp\u003e \u003c\/p\u003e\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       About the Author\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Stewart Jones is an accomplished creative professional with experience in film, television, commercials, video games, and augmented\/virtual reality. Jones is a writer, producer, and director, with a background in animation and visual effects where he has worked internationally for most of his career. His previous roles have included everything from Character TD\/Animator to CG Supervisor and Production Manager to Head of 3D. He is a full member of the Writer's Guild GB, a journal-published MBA graduate, and holds various speaking engagements, lectures and workshops throughout the year at various conferences and colleges worldwide.\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003ch4\u003eIn the Box\u003c\/h4\u003e\n   \u003cul\u003e\n    \u003cli\u003e\u003cspan\u003eFocal Press Mechanical Creations in 3D: A Practical Look into Complex and Technical Setups for Animation and VFX\u003c\/span\u003e\u003c\/li\u003e\n   \u003c\/ul\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\u003c\/div\u003e\n \u003cul\u003e\u003c\/ul\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\u003c\/div\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     Table of Contents\n    \u003c\/div\u003e\n    \u003cul\u003e\n     \u003cli\u003eDescription\u003c\/li\u003e\n     \u003cli\u003eKey Features\u003c\/li\u003e\n     \u003cli\u003eTable of Contents\u003c\/li\u003e\n     \u003cli\u003eTable of Contents Continued\u003c\/li\u003e\n     \u003cli\u003eAbout the Author\u003c\/li\u003e\n    \u003c\/ul\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003ch2\u003eFocal Press 9781138560499 Specs\u003c\/h2\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003ctable\u003e\n       \u003ctbody\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eAuthor\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eStewart Jones\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003ePublisher\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eChapman \u0026amp; Hall\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003ePublication Date\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eNovember 29, 2018\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eEdition\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e1st\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eISBN Number\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e9781138560499\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eNumber of Pages\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e188\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eCover Type\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eSoft\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eIllustrations\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eNo\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n       \u003c\/tbody\u003e\n      \u003c\/table\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n\u003c\/div\u003e\u003cbr\u003eAll product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.","brand":"Focal Press-10","offers":[{"title":"Default Title","offer_id":40773903679573,"sku":"FOMC3DPLCTS:FOMC3DPLCTS:bhpv","price":16765.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1034\/1611\/files\/1680604838_1759807.jpg?v=1707307928","url":"https:\/\/www.tanotis.com\/products\/focal-press-mechanical-creations-in-3d-a-practical-look-into-complex-and-technical-setups-for-animation-and-vfx","provider":"Tanotis","version":"1.0","type":"link"}