{"product_id":"focal-press-exploring-roguelike-games","title":"Focal Press Exploring Roguelike Games","description":"\u003cdiv\u003e\n \u003ch2\u003eFocal Press 9780367482596 Overview\u003c\/h2\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\u003c\/div\u003e\n  \u003cdiv\u003e\n   \u003cul\u003e\n    \u003cli\u003e\n\u003cspan\u003e1\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eDescription\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e2\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eKey Features\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e3\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eTable of Contents\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e4\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eAbout the Author\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n   \u003c\/ul\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cp\u003e\u003cb\u003eExploring Roguelike Games\u003c\/b\u003e from \u003cb\u003eFocal Press\u003c\/b\u003e provides insight into Rogue and Roguelike gamers. Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as \"roguelikes\". For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. \u003c\/p\u003e\n    \u003cp\u003eThis book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author's enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal.\u003c\/p\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Key Features\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       \u003cul\u003e\n        \u003cli\u003ePlaying tips and strategy for newcomers to the genre\u003c\/li\u003e\n        \u003cli\u003eCore roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue\u003c\/li\u003e\n        \u003cli\u003eThe \"lost roguelikes\" Super Rogue and XRogue, and the early RPG dnd for PLATO systems\u003c\/li\u003e\n        \u003cli\u003eThe Japanese console roguelikes Taloon�s Mystery Dungeon and Shiren the Wanderer\u003c\/li\u003e\n        \u003cli\u003eLesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack\u003c\/li\u003e\n        \u003cli\u003e\"Rogue-ish\" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam \u0026amp; Earl, Defense of the Oasis, Out There, and Zelda Randomizer\u003c\/li\u003e\n        \u003cli\u003eInterviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament)\u003c\/li\u003e\n        \u003cli\u003eAn interview regarding Strange Adventures in Infinite Space\u003c\/li\u003e\n        \u003cli\u003eDesign issues of interest to developers and enthusiasts\u003c\/li\u003e\n       \u003c\/ul\u003e\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Table of Contents\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       An Introduction to Some Rogues:\n       \u003cp\u003e\u003c\/p\u003e\n       \u003cp\u003eSection I Basics\u003c\/p\u003e\n       \u003cp\u003e2. What the Hell Does Q Do Again?\u003c\/p\u003e\n       \u003cp\u003e3. A View of the Field\u003c\/p\u003e\n       \u003cp\u003e4. Tips for Travel in Gridland\u003c\/p\u003e\n       \u003cp\u003e5. Brought to You Today by the Letter �Q�\u003c\/p\u003e\n       \u003cp\u003e6. Check and Mate\u003c\/p\u003e\n       \u003cp\u003eSection II Theory\u003c\/p\u003e\n       \u003cp\u003e7. The Berlin Interpretation\u003c\/p\u003e\n       \u003cp\u003e8. Roguelikes and OD\u0026amp;D\u003c\/p\u003e\n       \u003cp\u003e9. Storytelling, Bah!\u003c\/p\u003e\n       \u003cp\u003e10. Pushing the Silver Boulder\u003c\/p\u003e\n       \u003cp\u003e11. I Never Meta Rogue I Didn�t Like\u003c\/p\u003e\n       \u003cp\u003eSection III NetHack\u003c\/p\u003e\n       \u003cp\u003e12. Giant Eel Stories, Volume 1\u003c\/p\u003e\n       \u003cp\u003e13. Giant Eel Stories, Volume 2\u003c\/p\u003e\n       \u003cp\u003e14. Thou Art Early, but We�ll Admit Thee\u003c\/p\u003e\n       \u003cp\u003e15. I Believe It Not!\u003c\/p\u003e\n       \u003cp\u003e16. How to Win at NetHack\u003c\/p\u003e\n       \u003cp\u003e17. Spoiled for Options\u003c\/p\u003e\n       \u003cp\u003e18. Hack Hacks\u003c\/p\u003e\n       \u003cp\u003e19. A Quick Look at the NetHack Sources\u003c\/p\u003e\n       \u003cp\u003e20. Balancing a Game That Looks Balanceless\u003c\/p\u003e\n       \u003cp\u003e21. SLASH�EM: NetHack Intensified\u003c\/p\u003e\n       \u003cp\u003e22. Ten Years of the dev\/null NetHack Tournament, Part 1\u003c\/p\u003e\n       \u003cp\u003e23. Ten Years of the dev\/null NetHack Tournament, Part 2\u003c\/p\u003e\n       \u003cp\u003eSection IV Dungeon Crawl\u003c\/p\u003e\n       \u003cp\u003e25. Crawl: Skills and Advancement\u003c\/p\u003e\n       \u003cp\u003e26. Crawl: Skill Overview\u003c\/p\u003e\n       \u003cp\u003e27. Crawl: Interesting Class and Race Pairs\u003c\/p\u003e\n       \u003cp\u003e28. Crawl: Travel Functions and Play Aids\u003c\/p\u003e\n       \u003cp\u003e29. Crawl: Dungeon Sprint\u003c\/p\u003e\n       \u003cp\u003eSection V ADOM\u003c\/p\u003e\n       \u003cp\u003e30. ADOM, NetHack with a Goatee\u003c\/p\u003e\n       \u003cp\u003e31. Things to Do While Visiting Ancardia\u003c\/p\u003e\n       \u003cp\u003e32. Interview: Thomas Biskup on ADOM\u003c\/p\u003e\n       \u003cp\u003eSection VI Mystery Dungeon\u003c\/p\u003e\n       \u003cp\u003e33. The Delights of Mystery Dungeon: Shiren the Wanderer\u003c\/p\u003e\n       \u003cp\u003e34. Architecture of the Mystery Dungeon\u003c\/p\u003e\n       \u003cp\u003e35. Fei�s Problems\u003c\/p\u003e\n       \u003cp\u003e36. Taloon�s Mystery Dungeon, in Great Detail\u003c\/p\u003e\n       \u003cp\u003e37. A Journey to Table Mountain, Part 1\u003c\/p\u003e\n       \u003cp\u003e38. A Journey to Table Mountain, Part 2\u003c\/p\u003e\n       \u003cp\u003e39. A Journey to Table Mountain, Part 3\u003c\/p\u003e\n       \u003cp\u003e40. A Journey to Table Mountain, Part 4\u003c\/p\u003e\n       \u003cp\u003eSection VII Various Roguelikes\u003c\/p\u003e\n       \u003cp\u003e41. Angband: At Last!\u003c\/p\u003e\n       \u003cp\u003e42. Cause for Incursion\u003c\/p\u003e\n       \u003cp\u003e43. Brogue and the Abandoning of Experience Points\u003c\/p\u003e\n       \u003cp\u003e44. HyperRogue\u003c\/p\u003e\n       \u003cp\u003e45. Super-Rogue, Banished to the Deeper Dungeons\u003c\/p\u003e\n       \u003cp\u003e46. XRogue Has Not Yet Ceased to Be\u003c\/p\u003e\n       \u003cp\u003e47. Larn, or, I Hocked the Car to Buy a Lance of Death\u003c\/p\u003e\n       \u003cp\u003e48. Hack�s Lost Brother\u003c\/p\u003e\n       \u003cp\u003e49. Interview: Keith Burgun on 100 Rogues\u003c\/p\u003e\n       \u003cp\u003e50. Interview: Josh Ge on Cogmind\u003c\/p\u003e\n       \u003cp\u003eSection VIII Roguelites and Related Games\u003c\/p\u003e\n       \u003cp\u003e51. Pixel Journeys: dnd for PLATO\u003c\/p\u003e\n       \u003cp\u003e52. ToeJam \u0026amp; Earl, the Roguelike That�s Not an RPG\u003c\/p\u003e\n       \u003cp\u003e53. Interview: Digital Eel on Infinite Space\u003c\/p\u003e\n       \u003cp\u003e54. Interview: Rodain Joubert on Desktop Dungeons\u003c\/p\u003e\n       \u003cp\u003e55. Spelunky\u003c\/p\u003e\n       \u003cp\u003e56. Exploring the Oasis\u003c\/p\u003e\n       \u003cp\u003e57. The Rescue of Meta-Zelda\u003c\/p\u003e\n       \u003cp\u003e58. Space Peeing Out There\u003c\/p\u003e\n       \u003cp\u003e59. Doom, Doom, Doom, Doom\u003c\/p\u003e\n       \u003cp\u003e60. DreamForge�s Dungeon Hack\u003c\/p\u003e\n       \u003cp\u003eSection VIV Design\u003c\/p\u003e\n       \u003cp\u003e61. The Eight Rules of Roguelike Design\u003c\/p\u003e\n       \u003cp\u003e62. Mapping the Infinite Cavern\u003c\/p\u003e\n       \u003cp\u003e63. Purposes for Randomization in Game Design\u003c\/p\u003e\n       \u003cp\u003e64. Interface Aids and the Strategy Window\u003c\/p\u003e\n       \u003cp\u003e65. Modeling Motion on a Dungeon Grid\u003c\/p\u003e\n       \u003cp\u003e66. Rogue�s Item ID in Too Much Detail\u003c\/p\u003e\n       \u003cp\u003e67. Item Design: Potions and Scrolls\u003c\/p\u003e\n       \u003cp\u003e68. Towards Building a Better Dungeon\u003c\/p\u003e\n       \u003cp\u003eSection VV Miscellaneous\u003c\/p\u003e\n       \u003cp\u003e69. A Coward Dies a Thousand Deaths, but My Computer, Several Thousand\u003c\/p\u003e\n       \u003cp\u003e70. Running Atari ST Rogue in 2016\u003c\/p\u003e\n       \u003cp\u003e71. Rogue and Its Inspiration\u003c\/p\u003e\n       \u003cp\u003e72. The Rights to Rogue\u003c\/p\u003e\n       \u003cp\u003e73. Some Recent Information \u003c\/p\u003e\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       About the Author\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       John Harris has been bumping around the internet for over 20 years. In addition to writing the columns Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he's spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003ch4\u003eIn the Box\u003c\/h4\u003e\n   \u003cul\u003e\n    \u003cli\u003e\u003cspan\u003eFocal Press Exploring Roguelike Games\u003c\/span\u003e\u003c\/li\u003e\n   \u003c\/ul\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\u003c\/div\u003e\n \u003cul\u003e\u003c\/ul\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\u003c\/div\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     Table of Contents\n    \u003c\/div\u003e\n    \u003cul\u003e\n     \u003cli\u003eDescription\u003c\/li\u003e\n     \u003cli\u003eKey Features\u003c\/li\u003e\n     \u003cli\u003eTable of Contents\u003c\/li\u003e\n     \u003cli\u003eAbout the Author\u003c\/li\u003e\n    \u003c\/ul\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003ch2\u003eFocal Press 9780367482596 Specs\u003c\/h2\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003ctable\u003e\n       \u003ctbody\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eAuthor\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eJohn Harris\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003ePublisher\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eRoutledge Taylor \u0026amp; Francis\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003ePublication Date\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eAugust 28, 2020\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eEdition\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e1st\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eISBN Number\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e9780367482596\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eNumber of Pages\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e556\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eCover Type\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eSoft\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eIllustrations\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e35 Black \u0026amp; White Illustrations\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n       \u003c\/tbody\u003e\n      \u003c\/table\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n\u003c\/div\u003e\u003cbr\u003eAll product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.","brand":"Focal Press-10","offers":[{"title":"Default Title","offer_id":40731895234645,"sku":"FOERRDIR:FOERRDIR:bhpv","price":13490.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1034\/1611\/files\/1678884637_1757151.jpg?v=1700737779","url":"https:\/\/www.tanotis.com\/products\/focal-press-exploring-roguelike-games","provider":"Tanotis","version":"1.0","type":"link"}