{"product_id":"focal-press-digital-storytelling-4e-a-creators-guide-to-interactive-entertainment","title":"Focal Press Digital Storytelling 4e: A Creator's Guide to Interactive Entertainment","description":"\u003cdiv\u003e\n \u003ch2\u003eFocal Press 9781138341586 Overview\u003c\/h2\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\u003c\/div\u003e\n  \u003cdiv\u003e\n   \u003cul\u003e\n    \u003cli\u003e\n\u003cspan\u003e1\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eDescription\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e2\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eKey Features\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e3\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eTable of Contents\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e4\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eAbout the Author\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n   \u003c\/ul\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cp\u003eThis fourth edition of \u003cb\u003eDigital Storytelling 4e: A Creator's Guide to Interactive Entertainment\u003c\/b\u003e from \u003cb\u003eFocal Press\u003c\/b\u003e dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics�character development, structure and the use of interactivity�and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling.\u003c\/p\u003e\n    \u003cp\u003eThe fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry's biggest names.\u003c\/p\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Key Features\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       \u003cul\u003e\n        \u003cli\u003eLarge new section to cover various forms of immersive media, including VR, AR and Mixed Reality\u003c\/li\u003e\n        \u003cli\u003eBreakthroughs in interactive TV and Cinema\u003c\/li\u003e\n        \u003cli\u003eThe use of VR, AR, and mixed reality in gaming\u003c\/li\u003e\n        \u003cli\u003eNew forms of voice-enabled storytelling and gaming\u003c\/li\u003e\n        \u003cli\u003eStories told via mobile apps and social media\u003c\/li\u003e\n        \u003cli\u003eDigital Storytelling for different types of audiences\u003c\/li\u003e\n       \u003c\/ul\u003e\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Table of Contents\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Foreword\n       \u003cbr\u003e Preface\n       \u003cbr\u003e Acknowledgments\n       \u003cp\u003e\u003c\/p\u003e\n       \u003cp\u003ePART 1 New Technologies, New Creative Opportunities\u003cbr\u003e Chapter 1 - Storytelling, Old and New\u003cbr\u003e Chapter 2 - Backwater to Mainstream: The Growth of Digital Entertainment\u003c\/p\u003e\n       \u003cp\u003ePART 2 Creating Story-Rich Projects\u003cbr\u003e Chapter 3 - Interactivity and Its Effects\u003cbr\u003e Chapter 4 - Old Tools\/New Tools\u003cbr\u003e Chapter 5 - Characters, Dialogue, and Emotions\u003cbr\u003e Chapter 6 - Structure in Digital Storytelling\u003cbr\u003e Chapter 7 - Your Audience\u003cbr\u003e Chapter 8 - Social Media and Storytelling\u003cbr\u003e Chapter 9 - Guidelines: Creating a New Project\u003c\/p\u003e\n       \u003cp\u003ePART 3 Harnessing Digital Storytelling for Pragmatic Goals\u003cbr\u003e Chapter 10 - Using Digital Storytelling to Teach, Promote, and Inform\u003c\/p\u003e\n       \u003cp\u003ePART 4 Media and Models: Under the Hood\u003cbr\u003e Chapter 11 - Video Games\u003cbr\u003e Chapter 12 - The Internet\u003cbr\u003e Chapter 13 - Mobile Devices and Apps\u003cbr\u003e Chapter 14 - Interactive Cinema and Interactive TV\u003cbr\u003e Chapter 15 -Smart Toys and Life-Like Robots\u003c\/p\u003e\n       \u003cp\u003ePART 5 Immersive Media\u003cbr\u003e Chapter 16 - What Are Immersive Media?\u003cbr\u003e Chapter 17 - VR, AR , and Mixed Reality (XR)\u003cbr\u003e Chapter 18 - Immersive Narratives and Immersive Spaces\u003cbr\u003e Chapter 19 - Screen-Based Immersion\u003c\/p\u003e\n       \u003cp\u003ePART 6 Career Considerations\u003c\/p\u003e\n       \u003cp\u003eChapter 20 - Working as a Digital Storyteller\u003c\/p\u003e\n       \u003cp\u003eProject Index\u003c\/p\u003e\n       \u003cp\u003eSubject Index\u003c\/p\u003e\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       About the Author\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Carolyn Handler Miller is one of the pioneering writers in the field of digital media, moving into the field after a successful career in TV and feature films. As a writer of New Media content, a profession she calls \"digital storytelling,\" Carolyn's projects include video games, virtual worlds, and Web series; intelligent toy systems; and transmedia entertainment. She was a contributing writer for the classic \"Where in the World is Carmen San Diego?\" series of games and wrote the interactive version of the original Toy Story movie for Disney and Pixar. She's an international speaker on New Media (Rome, Paris, the UK, South Africa, Malaysia, and Australia) and works as a consultant on digital media projects for a roster of national and international clients.\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003ch4\u003eIn the Box\u003c\/h4\u003e\n   \u003cul\u003e\n    \u003cli\u003e\u003cspan\u003eFocal Press Digital Storytelling 4e: A Creator's Guide to Interactive Entertainment\u003c\/span\u003e\u003c\/li\u003e\n   \u003c\/ul\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\u003c\/div\u003e\n \u003cul\u003e\u003c\/ul\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\u003c\/div\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     Table of Contents\n    \u003c\/div\u003e\n    \u003cul\u003e\n     \u003cli\u003eDescription\u003c\/li\u003e\n     \u003cli\u003eKey Features\u003c\/li\u003e\n     \u003cli\u003eTable of Contents\u003c\/li\u003e\n     \u003cli\u003eAbout the Author\u003c\/li\u003e\n    \u003c\/ul\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003ch2\u003eFocal Press 9781138341586 Specs\u003c\/h2\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003ctable\u003e\n       \u003ctbody\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eAuthor\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eCarolyn Handler Miller\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003ePublisher\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eCRC Press\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003ePublication Date\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eNovember 13, 2019\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eEdition\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e4th\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eISBN Number\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e9781138341586\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eNumber of Pages\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e820\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eCover Type\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eSoft\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eIllustrations\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e3 Black \u0026amp; White Illustrations\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n       \u003c\/tbody\u003e\n      \u003c\/table\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n\u003c\/div\u003e\u003cbr\u003eAll product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.","brand":"Focal Press-10","offers":[{"title":"Default Title","offer_id":40732044755029,"sku":"FODST4E:FODST4E:bhpv","price":15130.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1034\/1611\/files\/1680604317_1759727.jpg?v=1700743954","url":"https:\/\/www.tanotis.com\/products\/focal-press-digital-storytelling-4e-a-creators-guide-to-interactive-entertainment","provider":"Tanotis","version":"1.0","type":"link"}