{"product_id":"focal-press-an-introduction-to-gameguru","title":"Focal Press An Introduction to GameGuru","description":"\u003cdiv\u003e\n \u003ch2\u003eFocal Press 9781138612631 Overview\u003c\/h2\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\u003c\/div\u003e\n  \u003cdiv\u003e\n   \u003cul\u003e\n    \u003cli\u003e\n\u003cspan\u003e1\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eDescription\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e2\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eKey Features\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e3\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eTable of Contents\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n    \u003cli\u003e\n\u003cspan\u003e4\u003c\/span\u003e\u003cspan\u003e\u003cspan\u003eAbout the Author\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n   \u003c\/ul\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cp\u003e\u003cb\u003eAn Introduction to GameGuru\u003c\/b\u003e from \u003cb\u003eFocal Press\u003c\/b\u003e gives users the information needed to access the full depth of features available in the program. GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. Details on how to perform more complex tasks are not found easily anywhere else or in any of the GameGuru documentation. This book will cover all of the common topics including building levels, coding, AI, and more.\u003c\/p\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Key Features\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       \u003cul\u003e\n        \u003cli\u003eThe only book that fully covers that GameGuru engine\u003c\/li\u003e\n        \u003cli\u003eRobust documentation to perform complex tasks that are not outlined anywhere else\u003c\/li\u003e\n        \u003cli\u003eLevel building, coding, AI, and more\u003c\/li\u003e\n        \u003cli\u003eScripts and demo maps for readers to learn from\u003c\/li\u003e\n        \u003cli\u003eStart-to-finish guide for GameGuru\u003c\/li\u003e\n       \u003c\/ul\u003e\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Table of Contents\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       \u003cul\u003e\n        \u003cli\u003eLicensing Information\u003c\/li\u003e\n        \u003cli\u003eIntroduction: About 3D Games\u003c\/li\u003e\n        \u003cli\u003eAbout This Book\u003c\/li\u003e\n        \u003cli\u003eGameGuru for Game Development\u003c\/li\u003e\n        \u003cli\u003eA Brief History of FPS Games\u003c\/li\u003e\n        \u003cli\u003eA Design Flow Document\u003c\/li\u003e\n        \u003cli\u003eUsing GameGuru\u003c\/li\u003e\n        \u003cli\u003eBuilding Your First Game\u003c\/li\u003e\n        \u003cli\u003eAdding Simple Functionality\u003c\/li\u003e\n        \u003cli\u003eAdding Effective Enemies\u003c\/li\u003e\n        \u003cli\u003eAdvanced Lighting\u003c\/li\u003e\n        \u003cli\u003eLUA Code Introduction\u003c\/li\u003e\n        \u003cli\u003e3D Math for Dummies\u003c\/li\u003e\n        \u003cli\u003eIntermediate LUA Code\u003c\/li\u003e\n        \u003cli\u003eAdvanced AI\u003c\/li\u003e\n        \u003cli\u003eRebuilding Your First Game\u003c\/li\u003e\n        \u003cli\u003eBuilding a Standalone\u003c\/li\u003e\n        \u003cli\u003eTesting Your Product\u003c\/li\u003e\n        \u003cli\u003eOptimization (And More Testing)\u003c\/li\u003e\n        \u003cli\u003eFinishing Touches\u003c\/li\u003e\n        \u003cli\u003eMarketing\u003c\/li\u003e\n        \u003cli\u003eSelling and Licensure\u003c\/li\u003e\n        \u003cli\u003eError Code Appendix\u003c\/li\u003e\n        \u003cli\u003eFPI\/FPE File Definitions\u003c\/li\u003e\n        \u003cli\u003eLight Value Charts\u003c\/li\u003e\n        \u003cli\u003eGunspec Settings\u003c\/li\u003e\n        \u003cli\u003eGlossary\u003c\/li\u003e\n        \u003cli\u003eIndex\u003c\/li\u003e\n       \u003c\/ul\u003e\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       About the Author\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003cdiv\u003e\n       Michael Messina is currently Chief Linux Systems Engineer for Rite Aid Corp. He has had an interest in game development since coding basic games on an 8086. Michael has written bots, levels, and mods for Quake, Mechwarrior 4, and others. Michael is the creator of the GameGuru Advanced Time of Day and Weather system, Light Kit, Camera Kit, and other script-based items. Messina is also behind some of the more premier skyboxes for GameGuru.\n      \u003c\/div\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003ch4\u003eIn the Box\u003c\/h4\u003e\n   \u003cul\u003e\n    \u003cli\u003e\u003cspan\u003eFocal Press An Introduction to GameGuru\u003c\/span\u003e\u003c\/li\u003e\n   \u003c\/ul\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n \u003cdiv\u003e\u003c\/div\u003e\n \u003cul\u003e\u003c\/ul\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\u003c\/div\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     Table of Contents\n    \u003c\/div\u003e\n    \u003cul\u003e\n     \u003cli\u003eDescription\u003c\/li\u003e\n     \u003cli\u003eKey Features\u003c\/li\u003e\n     \u003cli\u003eTable of Contents\u003c\/li\u003e\n     \u003cli\u003eAbout the Author\u003c\/li\u003e\n    \u003c\/ul\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n \u003cdiv\u003e\n  \u003cdiv\u003e\n   \u003cdiv\u003e\n    \u003cdiv\u003e\n     \u003cdiv\u003e\n      \u003ch2\u003eFocal Press 9781138612631 Specs\u003c\/h2\u003e\n     \u003c\/div\u003e\n     \u003cdiv\u003e\n      \u003ctable\u003e\n       \u003ctbody\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eAuthor\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eMichael Messina\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003ePublisher\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eRoutledge Taylor \u0026amp; Francis\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003ePublication Date\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eAugust 2, 2019\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eEdition\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e1st\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eISBN Number\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e9781138612631\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eNumber of Pages\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003e446\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eCover Type\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eSoft\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n        \u003ctr\u003e\n         \u003ctd\u003eIllustrations\u003c\/td\u003e\n         \u003ctd\u003e\n          \u003cdiv\u003e\n           \u003cspan\u003eNo\u003c\/span\u003e\n          \u003c\/div\u003e\n\u003c\/td\u003e\n        \u003c\/tr\u003e\n       \u003c\/tbody\u003e\n      \u003c\/table\u003e\n     \u003c\/div\u003e\n    \u003c\/div\u003e\n   \u003c\/div\u003e\n  \u003c\/div\u003e\n \u003c\/div\u003e\n\u003c\/div\u003e\u003cbr\u003eAll product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.","brand":"Focal Press-10","offers":[{"title":"Default Title","offer_id":40731932590165,"sku":"FOAITGG:FOAITGG:bhpv","price":15945.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1034\/1611\/files\/1680604838_1760307.jpg?v=1700741044","url":"https:\/\/www.tanotis.com\/products\/focal-press-an-introduction-to-gameguru","provider":"Tanotis","version":"1.0","type":"link"}